A wellbeing and comms platform, engage4 helps organisations ensure their workforce are healthy, happy and well-connected.


UX, UI, Branding



MVP Released


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The original version of engage4, prototyped before my arrival at Vidatec, was conceptualised as a feedback, news and messaging platform which could be white-labelled for an employer. After what I assume was a fairly lukewarm reception to their prototype, they intended to rework the app to be more of a social experience, with less emphasis on messaging and a more explicit wellbeing focus.

I joined the company a week or so prior to a big event for HR professionals where Vidatec had rented a space in order to promote and gauge response to this new – at the time still hypothetical – feature set. In this week, I managed to pull together a new brand, some sample screens of an app, a flyer handout, booth designs and an animated video, all pitched to and approved by a team of around 8 people, including those attending the conference.

The following month, with some positive feedback on the brand and concept and a slightly more reasonable – but still tight – deadline, myself and a new start colleague designed an MVP version of the the new engage4. This included a comprehensive demo of a mobile app, a web version and a CMS to administer both. Upon completion, the decision was made to begin development immediately, presumably in an effort to keep some leads warm. This left little room or budget for any comprehensive user testing.

This disconnect meant we were made to rely on feedback from sales conversations and demos, a decision I warned would lead us to produce what would ultimately be a marketable product but not necessarily a widely adopted one. Despite this and fully aware of our bias, I ran an internal session with our staff in hopes that we could convince managers of the need for this kind of testing. This gave us a handful of valuable insights and highlighted some areas that may cause problems when adopted by other businesses. Once development was complete, we agreed on a roadmap of new features, including many that had been backlogged to save time.

Then there was a pandemic. And the decision was made to allow 3 month free trials of engage4 to businesses looking to keep their furloughed staff in the loop during lockdown. This was relatively successful but feedback from trial organisations continued to dominate how we evolved the product, relegating our planned roadmap.

Luckily, the platform being widely used gave us valuable analytics data on which features were broadly popular with regular users. Trial organisations were also happy for us to help survey their staff and interview wellbeing champions, which gave us more of an on-the-ground view into what users actually like about the platform, instead of what appeals to the senior staff paying for it. Almost a year in and with many trial periods now ending, we’ve had a handful of sign ups and adoption remains a major issue for both users and buyers. With more adequate user testing, we’ve now been able to confirm and communicate the value of many of the features we conceptualised in our original roadmap including a centralised area for company knowledge and files, the ability to run and promote campaigns through the app and a feature recommending potential points of contact for employees who are struggling.


The engage4 logomark represents an employee as they move and improve through multiple wellbeing cycles. A primary colour palette with blues, teals and soft greens was chosen to reflect the wellness aspects of the platform and the focus on a corporate target audience. A complementary secondary palette with greens, yellows and reds allows us to signpost negative or positive actions within certain features, like asking employees how they feel on a day-to-day basis, as well as throughout the platform more generally. As engage4 is predominately a mobile application, this process began with a handful of small square icons, as this would be the main way most users would be interacting with the brand.

Primary Colour Palette
Secondary Colour Palette

Feature Walkthrough

Before the app was finished, I mocked up and animated various features to showcase to potential users and customers.

Social experience

Allowing employees to create groups and customise how they communicate outside a work environment was key to this feature. To my general surprise, the social features, groups and feeds, have been among the most popular during testing.

The app was sold predominately as a wellbeing product but this general popularity with adoptees means the sales proposition of engage4 is moving more towards comms, at least partially.

Dashboards & Reporting

I designed a customisable dashboard feature with configurable widgets to enable comprehensive and relevant reporting to different stakeholders

Learning & Encouragement

A points system was integrated throughout engage4 to incentivise completing short challenges and quizzes which would theoretically improve your wellbeing, or your knowledge of it.

After a lukewarm response, there are currently plans to rework this points system into more of an ongoing assessment and personalised recommendations process.

Knowledge Repository

After we backlogged a file repository for MVP, talks with a potential prospect led me to expand it into a more comprehensive knowledgebase feature for files, contacts and long-form content.

This was then integrated with the social feed to allow for sharing of important and relevant information.

Web Version

I designed and maintained a web version of the app - each new feature added needed equivalent mobile and web designs.